Revolutionizing Stunt
Previsualization on The Acolyte
AUGUST 5TH, 2024
The production of The Acolyte marks a groundbreaking shift in how stunts and action sequences are visualized and executed in television. By integrating cutting-edge previsualization technology, the Action Design team pushed the boundaries of what’s possible in stunt coordination.
Transforming Traditional Previs



"Traditional stunt or action previz was usually shot live action in a studio with ‘fabricated- Box World’ mock sets."
Jesse Pascua,Action Design Inc. Visualization Technical Director for The Acolyte
He highlights the limitations of past methods, stating, “With the development of current technology, especially in 3D animation and the game space, we can use a streamlined combination of Motion Capture, 3D Art, and Unreal Engine to create more accurate visualizations.”
This approach has revolutionized how stunts are planned, allowing for a one-to-one scale representation of the actual set, which reduces the need for repeated stunt performances and enhances safety.
"Thanks to the power of motion capture, you only need to do the performance correctly once during rehearsals,"
Mark Ginther,Stunt Coordinator for The Acolyte
This not only minimizes the risk of injury but also helps conserve the energy of performers, especially during intense sequences.
Streamlining Collaboration and Creativity
The benefits extended beyond safety. With accurate 3D models and camera data, directors and stunt coordinators could better understand and manipulate the environment, resulting in more creative and visually dynamic sequences.
“With this type of PreVis, we have accurate locations of the camera and lens sizes, letting the construction and set design know how to build certain sections of the set,”
Pascua
This precision in planning allows for the seamless integration of stunts into the narrative, saving time and reducing costs.

“Shot design has become quick, efficient, and streamlined, giving directors more power and creativity. Thanks to Unreal Engine, we now have the tools that can give us accurate camera settings.”
Ginther
A Case in Point: Episode 7's Wookiee Leap
One standout example of this technology in action was in Episode 7, where the team choreographed an intricate wire jump sequence for the Jedi Wookiee, Kelnacca. The previsualization allowed the rigging team to precisely program winch systems and set mounting points on location.
“We were able to translate computer data of Kelnacca’s moves from Unreal to the proprietary winch system programming, this reduced on set rehearsal time”
Ginther
This meticulous planning ensured a smooth execution on set, demonstrating the technology's impact on both efficiency and safety.



Impact on Production Quality and Safety
The previsualization tools used on The Acolyte not only elevated the overall production quality but also ensured a safer environment for the crew. By providing a clear, shared vision across departments, the technology minimized on-set modifications and allowed for more ambitious stunt sequences, such as a complex 12-character fight for another project.



underscoring the technology's role in enhancing both the creative and practical aspects of production.
“With the action design PreVis informing all departments of Stunt department needs, the setup time and safety elements were minimized,”
Pascua
Looking Forward: The Future of Previs
As previsualization technology continues to evolve, it’s poised to become a standard tool in stunt coordination.
“I do [see it becoming standard]. It’s a big leap from ‘Box World,’ where the stunt team uses cardboard boxes to represent the environment they are working in,”
Ginther
The technology is not only a leap forward in visualizing stunts but also in streamlining communication and collaboration across departments.
The integration of this technology on The Acolyte not only marked a significant departure from traditional methods but also set a new standard for collaboration and innovation in stunt design. As the industry continues to embrace these advancements, the possibilities for action storytelling are limitless.